Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!
Tag: TTRPG
BXP 6×09 Monica and D Evaluate Rules Exceptions
D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about good examples of how to build strong exceptions and an equal number of bad ones, and point out games that don’t do this at all.
BXP 6×08 Monica and Hiromi Demystify Accessibility
Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.
MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
BXP 06×07 – Monica and the Scoundrels Discuss Content Creation
Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux.
BXP 06×06 – MTP Crossover 2: Design Directives Mechanics Workshop
Here’s another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games.
MM Plays 16 -Fixing Rules on the Fly
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
BXP 06×05 – Monica and Elliott Dissect Character Sheets
Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn’t, what they like to see, and so on.
Public Access with Jason Cordova
Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. Today Chris is talking with MORE