Thac0 with Advantage 43. Running the Same Adventure Again

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has cast a temporal loop spell over us that we can’t escape.

There are a thousand stories you can tell with Dungeons & Dragons, but what if you really want to tell the same story more than once? Because roleplaying games present players with so many choices, sometimes it can be fascinating to go back and see if your current players will take the road less traveled, or if some mistakes are built to last. We’re going to explore running the same adventure more than once, and how to get the most out of the experience.

Thac0 with Advantage 42. Magic and Technology, I come from a place where they are one and the same!

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the recursive program that we’re still running to solve for a perfect campaign.

In some fantasy stories, everything is steeped in myth and magic, and anything that distracts from those themes detracts from the story. But that’s not every fantasy story. For decades, pulp heroes could just as easily wield a sword as a laser pistol. Sometimes it’s worth it to see the looks on your player’s faces when the dragon they’ve been hunting is actually a cyborg with laser vision. Today we’re going to talk about when and how to include science fiction in your D&D campaigns

Thac0 with Advantage 41. Who Goes First? Rolling for Initiative

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming.

Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.

MM Plays 47 – Consequences & Damage

Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.

MM Plays 41 – One Shot Best Practices

We’re talking about our best one shot tips today for both GMs and Players. So if you’ve ever felt neglected as a player in all this podcasting these are the shows you should tune in for. We love talking about how to get more out of games at the table as a player. We also love helping you folks as GMs play your best games your way. Take what you think works best from what we’re saying and make it your own.

MM Plays 22 – Intercharacter Conflict

Sometimes you just want to have that argument with another character. You don’t agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It’s not full on PvP but it’s a conflict. So we’re talking about the tools and tips you can use to have these moments at your table without it blowing up your game.