Show us our Tuckman team model — where does it apply to TTRPGs, really? Bamboo Lounge for Patreon backers! Find these and more at http://patreon.com/mmp. (We are having some issues with Patreon so I will post MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG 422 – White Whales
Show us how you manage your white whales — have you gotten any to the table? Here’s some of ours, and some games we wish existed! Bamboo Lounge for Patreon backers today! Find these and MORE
PTG 421 – The SO as Non-Gamer
Show us how you keep your partner’s interest in gaming if they’ve been brave enough to try! Some of this advice overlaps with our general new gamer advice, but some of it doesn’t — congrats MORE
PTG 420 – The Hustle
Show us how you manage the hustle and your fun when gaming is also the hustle! Okay, we don’t necessarily have answers here, but we definitely do have experience, so we can say what’s at MORE
PTG 419 – Going All The Way
Show us how you manage bleed, feels, and significant others when playing with romance at your table! Phil and Senda do one more episode on romance with follow up questions from the Slack. Bamboo Lounge MORE
PTG 418 – What’s Love Got To Do With It (Part II)
Show us how you…continue the question about romance! Phil and Senda get into the second part of the question of romance in games. Follow ups next time! Bamboo Lounge for Patreon backers today! Find these MORE
PTG 417 – What’s Love Got To Do With It?
Show us how you handle love and intimate relationships in game! Phil and Senda *start* the conversation on romance in games — with part 2 to come. Reminder: there will be no episode next week! MORE
PTG 416 – Removing Combat
Show us how you remove combat from a published adventure! Phil and Senda talk how about what to balance, what you made need to consider, and some different approaches depending on why you want less MORE
PTG 415 – I’m a Creep
Show us how you deal with creep in your games! No, not creepy people — scope creep, or slow changes in expectations, or forgetting your session 0 conversations etc. Phil and Senda manage not to MORE
PTG 414 – Series Campaigns
Show us what you do when you thought the campaign was over…but you all want more! Phil and Senda talk extending a campaign from a TV series perspective, and some things to check in on MORE
