Thac0 with Advantage 90. Beyond Persuasion Checks

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us permission to be social with people we don’t already know!

What are the rules for social interactions? We’re not talking about personal space and active listening skills, we’re talking about the rules in fantasy roleplaying games that govern our interactions with other characters. What are some best practices for those scenes where our characters keep their weapons sheathed and try to flex their soft skills? That’s what we’re looking at in today’s episode.

Thac0 with Advantage 89. It’s the End of the Campaign as We Know It

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D won’t let us ascend to become Immortals yet.

It is in the nature of all things to end, but what does that mean for D&D and fantasy RPG campaigns? What does it take for the end of a campaign to feel meaningful, and how much effort do you have to invest to get that result? How far out do you plan for an ending, and what happens if you realize the end is nearer than you expected? We’ll look at the end of campaigns in our episode today.

Thac0 with Advantage 88. It’s A Major Reward

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D told us we’re high enough level to build a podcast and attract followers.

Sometimes the real treasure is the friends we made along the way. Other times, the real treasure is the treasure we found along the way. But some rewards sit in the middle between those two extremes. This episode we’re going to take a look at other ways to reward your players beyond standard treasure. Get ready to hand out those titles, supernatural gifts, followers, and brand new puppies.