Show us how you handle the bleed – in or out – especially if it makes you not want to play certain types of character. Phil and Senda talk types of bleed, communication, consent, and MORE
PTG 436 – Taking PbtA Agendas and Principles to Other Systems
Show us how you use the concepts of PbtA into other game systems! Phil and Senda talk through some of the common agenda and principles that are easy GMing styles to carry into other games. MORE
Gnomecast #248 – What the System Wants
Join Ang along with Josh and JT as they talk about how a game’s system informs the stories we tell with that game. Understanding the intentions behind a game’s design can help us both run MORE
PTG 435 – Servant GMship
Show us how you GM as a service! No, not that kind of service. Or that kind of service either. Phil and Senda talk servant leadership and the role of the GM in a game. MORE
Gnomecast #247 – Problem Proofing One-Shots
Join Ang along with friends of the show Andy Jaksetic and Carl Lehmann as they talk about some of the problems you can head off at the pass before they reach your table for your MORE
PTG 433 – When One Player Isn’t Into It
Show us how you find a solution when one person isn’t into the idea of the game! Phil and Senda talk consensus, negotiation, and options that let people in and out of games when they MORE
Gnomecast #246 – The Greatest Foe: Scheduling
Join Ang, Chris, and Josh as they talk about the greatest foe that any gaming group faces: SCHEDULING! They talk about why it’s such a struggle and offer some ideas on how to defeat this MORE
Under the Lamplight Twenty-six. Alchemy
Alchemy in Avalon is more than bombs, potions, and turning lead into gold. In this episode of Under the Lamplight, Chris and Brett dig into the history, culture, and mechanics of alchemy in Streets of MORE
PTG 432 – How Much Game is Too Much Game?
Show us how you know when you’e in too many games! What a good problem to have! Phil and Senda talk game ratio vs. life ratio, and some things to consider to make sure you MORE


