Thac0 with Advantage 89. It’s the End of the Campaign as We Know It

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D won’t let us ascend to become Immortals yet.

It is in the nature of all things to end, but what does that mean for D&D and fantasy RPG campaigns? What does it take for the end of a campaign to feel meaningful, and how much effort do you have to invest to get that result? How far out do you plan for an ending, and what happens if you realize the end is nearer than you expected? We’ll look at the end of campaigns in our episode today.

Thac0 with Advantage 88. It’s A Major Reward

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D told us we’re high enough level to build a podcast and attract followers.

Sometimes the real treasure is the friends we made along the way. Other times, the real treasure is the treasure we found along the way. But some rewards sit in the middle between those two extremes. This episode we’re going to take a look at other ways to reward your players beyond standard treasure. Get ready to hand out those titles, supernatural gifts, followers, and brand new puppies.

Thac0 with Advantage 87. The Fantasy of Space Opera

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D surrounds us and penetrate us, binding our fandom together.

If you’ve ever looked into how fiction is categorized, many times you’ll see sci-fi and fantasy as a meta-category. We know there are some huge differences between sci-fi stories and fantasy stories, but what about those stories that really do have one foot in both genre? And what does that kind of genre mash up mean for fantasy gaming? In this episode we’re going to look at space opera as fantasy, and how that fits into your fantasy gaming.

Thac0 with Advantage 86. The Benefits of Good Representation

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us puppy dog eyes from our bookshelves if we don’t pick it up and play it once in a while. 

In the past we’ve looked at the history of D&D and how it has interacted with diversity and representation, as well as why its important to be mindful of this topic. This time, we’re revisiting the topic, but from a slightly different angle. We want to talk about why its not just the right thing to do, its the smart thing to do when it comes to running a better game. We’re going to look at the benefits of good representation in your fantasy campaigns.

Thac0 with Advantage 85. The One Shot Situation

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the game always stocked in our pantry at home.

Whether its at a convention, when you want a change of pace from your regular campaign, or you want to introduce new players to a fantasy RPG, compelling one shots can be an important tool for you to have at your disposal. We’re revisiting the topic of one shot games, put them in context of the history of RPGs, and give you some tools for making them work for you at your table.

Thac0 with Advantage 84. The Secret Lives of NPCs

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D changes over time when we’re not looking.

When your NPCs has personalities and goals, it can make your world feel more dynamic. But what happens when that NPC depth remains static over a campaign that spans years? How can we advance our NPCs so that they’re not just two-dimensional, but they actually travel through the fourth dimension. Today on the show we’re going to look at how and why to change your campaign NPCs over time.

Thac0 with Advantage 83. Agency and what it is

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has the lucky number that keeps coming up.

Have you ever heard someone explain to a new player that the great thing about RPGs is that you can do anything you want? Have you ever thought about what that really means, and if it’s actually true? How do you create a space where everyone can share their imaginative choices, where everyone’s imaginations live in the same space? We’re going to look at the limits of player agency in today’s episode.

Thac0 with Advantage 82. The Sweet Spot – What’s so Special about 5th – 11th Level

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D convinced us that if we get high enough level, we’ll start attracting followers

Sometimes your worried that any wrong move will get your character killed. Sometimes you feel like you’re so powerful, only the big bad is going to be a challenge. But there’s a magical spot in the middle, where you feel challenged, but also badass. We’re going to look at why those middle levels of D&D feel like the sweet spot, and maybe if we look hard enough, we can figure out how to bring some of that tier 2 magic to either side of that sweet spot.

Thac0 with Advantage 81. The Best Way to Level Up in D&D: XP, Milestones, or Something Else?

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D grants us XP for doing the show.

When should your players level up their characters? Beyond gold and magic items, advancing a character can be the greatest reward in fantasy gaming. Traditionally that meant tracking and awarding XP, but increasingly, RPGs, including D&D, are embracing the concept of tracking advancement in other ways. Is there still a place for XP, and why might it still be a good system for your table? We’ll explore that in today’s episode.

Thac0 with Advantage 80. The Best Ways to Ask Players for Feedback in D&D and other RPGs

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, we’re still processing our game notes

It’s natural for a GM to wonder if what they presented in the last game session is what their players wanted. Did that section that you spent hours outlining provide the response you were hoping? Is the secret mastermind going to be rewarding for the PCs to uncover? What if I asked for too many ability checks? What if I forgot to ask for the ability checks that one player just put all of their effort into increasing? In today’s episode, we’re going to look at gathering feedback and putting that feedback into action in our games.