PTG 391 – What a Game Wants, What a Game Needs
Show us what you want from a rulebook! Phil and Senda tackle a question about what we most want to see in a rule book, for running a game or for potentially purchasing a game. MORE
Show us what you want from a rulebook! Phil and Senda tackle a question about what we most want to see in a rule book, for running a game or for potentially purchasing a game. MORE
Join Ang, along with Josh and Senda as they talk about the different styles of roleplaying games and why it can help improve your experience to understand what types you enjoy most.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D wants us to justify all those dice we bought by rolling them at the table.
We’ve talked about how being a better player can be just as important to a good game as being a better DM, but what about combining both of those concepts? How important is it for a DM to understand the player experience, and what can they learn from being on the colorful side of the screen? We’re going to talk about the benefits of being a player on your DMing skills in today’s episode.
The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.
Join Jared as he interviews Lou Anders and discusses Fury of the Forsaken.
Show us how you create an engaging core loop — as another part of your setting creation! Phil and Senda talk core loops and how they drive investment and character creation, and also how to MORE
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D’s second edition mining rules has us digging for player input.
Some modern RPG discourse has framed RPGs as a writer’s room, with the PCs being the primary contributor to their character’s story in the collaborative scheme of things. But what if your “writer’s” have broader ideas for the story beyond just the character that they shepherd in the narrative? How can you collect player feedback and input, and how do you incorporate it into your campaigns? We’ll be looking at that in today’s episode.
Show us how you handle facilitation and collaboration at the table…and specifically, how do you make sure everyone stays involved! Phil and Senda are pretty passionate about this because it’s part of both their hobby MORE
Show us how you manage players missing games! Phil and Senda talk about what you may need to take into consideration, including length of absence, how key that character is to the story, etc. Bamboo MORE
Join Ang along with Chris and Phil as they talk about managing continuity for you and your players in your campaigns.