Join Ang along with Chris and Tomas as they talk about the finer points of metacurrencies. What are they, what design purpose do they serve, and why do our players love them? Links: Mutants & MORE
Tag: Game Design
Gnomecast #229 – M&M 4E with Steve Kenson & Alex Thomas
Join Ang along with special guests Steve Kenson and Alex Thomas from Green Ronin as they talk about Mutants & Masterminds Fourth Edition. You know Ang loves all things super heroes, so let’s find out MORE
Thac0 with Advantage 48. Languages in D&D
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time, and podcasting for two years as of this episode! While we both love lots of other RPGs, D&D speaks our language.
Many fantasy stories revolve around lost and arcane languages, or characters that can speak for their party when they encounter creatures that don’t share a language with anyone else. One of the most consistent elements of character creation in D&D has been determining what languages a character knows, but what does that mean at the game table. We’ll be talking about language and seeing if we share a gaming dialect.
Thac0 with Advantage 47. Workshopping Vecna. Eve of Ruin
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, the multiverse may come unraveled if we don’t play D&D.
Published adventures are often juggling a lot of objectives. The adventure may be trying to illustrate a specific style of campaign, it may be highlighting a certain type of creature or opponent. And sometimes, it may be trying to commemorate the 50th anniversary of Dungeons & Dragons. In this episode, we’re going to look at Vecna: Eve of Ruin, and see what kind of fine tuning you might want to explore when engaging with this plane hopping epic adventure.
PTG 352 – Game Design Topic Round Up
MicroRPGs, how we personally start doing game design, and contract work vs. hobby time, oh my! Phil and Senda sit down to answer a series of questions on game design and playtesting when you have MORE
PTG 345 – Game of Theseus
Show us how much of a game you can replace before you may as well write your own! Senda and Phil chat about the Ship of Theseus syndrome of games (if you replace all the MORE
MM Plays 47 – Consequences & Damage
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
MM Plays 45 – Genre and Theme
Today we talk about how Genre and Theme impact your tabletop RPGs as players, game masters, storytellers, and designers both before play, during prep, and at the table.
BXP 6×12 – Monica and Rai Talk
Rai returns for a finale. We sort of talk about games, but mostly we just talk.
BXP 6×11 – Monica and Heather Consider Ways to Keep Players Playing
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.
