Thac0 with Advantage 76. What’s the Topic? It’s a Mystery!

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words. 

The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out.

Thac0 with Advantage 75. Play to Find Out: PbtA and FitD tools in DnD

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words. 

The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out.

Thac0 with Advantage 74. Thematic Encounters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our computer’s eternal desktop theme.

Once again, we’ve rolled high enough to have an encounter, and this time we’re going to talk about what goes into making a thematic encounter. How do you tailor your encounters to fit the theme of your campaign and communicate the wider story you want to work toward? We’re going to look at the building blocks that go into creating thematic encounters.

The Mind Flayer first showed up in TSR’s Strategic Review publication, the precursor to Dragon Magazine, in 1975. If you had a really low intelligence, their mind blast would kill you outright, and if you had a really high intelligence, you risked permanent insanity, so its best to be just kind of mediocre around a mind flayer. In the Ecology of the Mind Flayer in Dragon Magazine #78, in 1983, Mind Flayer’s alternate name, Illithid, courtesy of a Githyanki hired to provide information on them. Apparently Illithids aren’t willing to eat the brains of lycanthropes or Grimlocks. So the safest person to interact with a mind flayer is a Grimlock wererat with average intelligence. I wonder if there’s a Baldur’s Gate III mod to add one into the game.

Thac0 with Advantage 73. Five Room Dungeons

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave.

Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count.

Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.

Thac0 with Advantage 72. Dungeon Ecology

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us a closed set of places to explore.

What is a dungeon? Well, that depends on what kind of podcast you’re listening to. But since this is D&D, a dungeon is a closed location with a limited set of options to explore, usually containing traps and monsters. We’re going to look at how dungeons function, and how far you can push that suspension of disbelief when beholders, a dragon, some kobolds, and a whole mess of grimlocks share the same address.

Thac0 with Advantage 71. The Fine China

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has regeneration and we forgot to use fire.

We’ve talked about making sure you use iconic elements of epic fantasy in your games, going big so that your players will get what they want from the kind of game they signed up for. Today we’re going to talk about doing that early in the campaign. How do you introduce those big iconic elements of epic fantasy without overwhelming or annihilating new player characters just starting their career?

Thac0 with Advantage 70. Fantasy Gaming News Episode

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, someone told us that if we stuck with D&D everything would turn out okay.

We’re talking about news in this non evergreen episode. We hit Perkins and Crawford going to Darrington Press, Daggerheart in general, some state of the industry stuff, and the laying off of Todd Kenreck.

Heck, we missed Ivan Van Norman leaving Darrington Press, Jess Lanzillo leaving Wizards of the Coast, Daggerheart selling out their second printing of the core game, the leaked video of the cancelled DnD video game, and the Horrified D&D board game coming out soon.

Thac0 with Advantage 69. Metagaming

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, someone told us that if we stuck with D&D everything would turn out okay.

Once upon a time, one of the greatest sins you could commit was to perpetrate the iniquity of metagaming. Thou shalt not act on information you know, but your character wouldn’t. But is that always a bad thing? Why do we assume that every time we act on information our players don’t have, that we would do it in a way that would be detrimental to the game? We’re going to look at metagaming and why you may not need to be banished to the depths of Nesus for participating in the activity.

Thac0 with Advantage 68. The Importance of Playing

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D wants us to justify all those dice we bought by rolling them at the table.

We’ve talked about how being a better player can be just as important to a good game as being a better DM, but what about combining both of those concepts? How important is it for a DM to understand the player experience, and what can they learn from being on the colorful side of the screen? We’re going to talk about the benefits of being a player on your DMing skills in today’s episode.

Thac0 with Advantage 67. Incorporating Player Ideas

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D’s second edition mining rules has us digging for player input.

Some modern RPG discourse has framed RPGs as a writer’s room, with the PCs being the primary contributor to their character’s story in the collaborative scheme of things. But what if your “writer’s” have broader ideas for the story beyond just the character that they shepherd in the narrative? How can you collect player feedback and input, and how do you incorporate it into your campaigns? We’ll be looking at that in today’s episode.