In today’s episode, Monica sits down with James Mendez Hodes (game designer, developer, friend of the show, and author of this excellent blog) to talk about avoiding orientalism and outright racist language in your martial arts MORE
Tag: Game Design
BXP 2×18 – [Live Episode] Design Goals feat. Danielle Lauzon
Monica and Danielle Lauzon (Letters Edged in Black GM, Vampire: the Requiem line developer, Storypath systems developer) discuss making sure your game has goals. What do characters do in your game? What kind of conflicts MORE
BXP 2×17 – [Genre Study] Tension and Release
Here’s the last entry in our genre series: Tension and Release! Specifically, how those things apply to horror and comedy, as well as how you can use these elements to build mood and tone in MORE
Side Hustle 08: Describing Fight Scenes
We’re chatting about the game design goals we’ve developed in the course of our research on the main show, Jianghu Hustle. This time we’re talking about our project for Hearts of Wulin: Describing Fight Scenes. MORE
PTG167 – The Ditch Lilies Part 2
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE
PTG166 – The Ditch Lilies Part 1
Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies MORE
Jianghu Hustle 22: Concealment; Dragon (2011)
Eric and Eli uncover what is concealed while discussing the 2011 Donnie Yen masterpiece, Dragon. They look at what makes secrets so interesting and how to make them open, inevitable, and dramatic. The Show: @JianghuHustle MORE
Jianghu Hustle 18: Serial Stories Part 2: Factions; Laughing in the Wind
Eric and Eli continue their look at Laughing in the Wind, this time examining the political factions. They look at what kind of stories they drive, how to represent them in game, and some techniques MORE
Side Hustle 03: Characters
We’re bringing Side Hustle back, and this time, Eli and Eric talk characters. What do they do? Who controls them? What does play look like? Please support our Patreon campaign! https://www.patreon.com/jianghuhustle The Show: @JianghuHustle Eric MORE
Panda’s Talking Games 123 – Grab Bag 1 2 3 A B C
It’s a grab bag! Phil and Senda talk running tight plots at one shots, handling paradigm shifts in games, and what kind of designs we’re currently in to. Past Phil and Past Senda assume that MORE