TwA 21. Campaign Parameters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the metaphoric pizza topping we both agree on.

No you can’t play the bunny boy from Final Fantasy XIV in my Curse of Strahd game. That sentence says it all. We’re talking about campaign constraints. We share some of our tools surrounding the topic so you can better collaborate with your game group so everyone gets the experience they want out of the campaign.

BXP 6×08 Monica and Hiromi Demystify Accessibility

Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.

TwA 20. Stealing from other games

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us take those games into a dark alley and take their stuff.

And take their stuff is exactly what Ang and Jared are doing on this episode as they discuss ways to take mechanics, procedures, and ideologies from other games and bring them to Dungeons and Dragons.

BXP 06×07 – Monica and the Scoundrels Discuss Content Creation

Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux. 

BXP 06×06 – MTP Crossover 2: Design Directives Mechanics Workshop

Here’s another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games.

BXP 06×05 – Monica and Elliott Dissect Character Sheets

Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn’t, what they like to see, and so on.

THAC0 with Advantage. Genres of Fantasy Within DnD

There are a large number of genre’s that Dungeons and Dragons says it can emulate. Ang and Jared go through them and provide advice on what they think works, doesn’t work, and some general thoughts on how players and GMs might make them work. They also get into their campaign journal and talk about their Tales of the Valiant playtesting.

BXP 06 x 04 – Monica and MJ Examine Competitive Game Design

Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the weeds of some of our favorite video games.