PTG 363 – The Case of the Missing Momentum
Show us how you manage the conversation when you realize your game has lost momentum! Phil and Senda use their own campaign as a live demo to put their money where their mouth is and MORE
Show us how you manage the conversation when you realize your game has lost momentum! Phil and Senda use their own campaign as a live demo to put their money where their mouth is and MORE
Join Ang, Jared and Chris as they talk about two common slip ups GMs make while running our games and how to recover from them.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still has a lot of potential energy.
From 3rd edition forward, when asked, the majority of DMs indicate that they run a homebrew campaign, rather than a published setting. But what does that mean? What goes into that homebrew setting? Where the the inspiration come from? Does this mean that setting material is less valuable than general material? We’re going to pick apart what goes into creating a campaign from the ground up, and look at what gets ground up to make a homebrew setting.
From the Bardic College
How many official Dungeons & Dragons settings have been published over the years? If official means published by the current owner of D&D, there are more than 35 settings, including some interesting familiar locations from beyond D&D’s IP, like Conan’s Hyperborean Age, the movie version of Red Sonja’s word, and the Blizzard properties of Diablo and Warcraft. But, to be clear, Warcraft was a D&D setting briefly, but World of Warcraft was a d20 game using the 3eSRD. And the Warcraft movie definitely isn’t a D&D setting.
Today we’re addressing some of our smaller questions! Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet or drop us a topic on our shiny new linktree: https://polygamero.us/panda https://polygamero.us/wp-content/uploads/2024/08/PTG-362-Grab-Bag.mp3Podcast: MORE
The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.
Join Jared as he gets together with Rob Heinsoo. In between moments of being an excited and extremely enthusiastic fan, Jared talks to him about 13th Age and all things gaming!
Show us how you play an evil game! Phil and Senda talk how to make it work and the pitfalls of chaos vs. purpose in an evil game. Bamboo Lounge for Patreon backers today! Find MORE
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has followed us into cyberspace.
Time changes all things, including the procedures we engage with when we set up and run our games. We’ve broadly looked at VTTs before, but this time we’ll be examining our time using VTTs, how that’s changed over time, and what other VTT experiences we’ve had to expand our horizons.
Show us how you make a good player goal! Phil and Senda talk what and why, and how a strong “why” can make even a generic or potentially boring “what” really interesting. It’s also back MORE
The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.