Thac0 with Advantage 49. Trouble at the Table

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us practice our diplomacy skills.

Dungeons & Dragons is a game that requires social interaction. It is a game that can inspire strong emotions and great feelings of satisfaction. It is also prone to miscommunications and mistakes, just like any other social interaction. This episode we’re going to look at when there are problems at the table, and what we can do when those problems come up.

From the Bardic College

In the “Handling Troublesome Players” section of the 1st edition Dungeon Master’s Guide, one of the bits of advice the book gives to curtail metagaming is to tell the players that they expressly can’t do something that a metagaming character suggested, so the metagaming player quits talking. Nothing in D&D says that Gygax played some of his first games of D&D with his kids more than a rule that is the equivalent of “I will turn this car around right now.”