Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the recursive program that we’re still running to solve for a perfect campaign.
In some fantasy stories, everything is steeped in myth and magic, and anything that distracts from those themes detracts from the story. But that’s not every fantasy story. For decades, pulp heroes could just as easily wield a sword as a laser pistol. Sometimes it’s worth it to see the looks on your player’s faces when the dragon they’ve been hunting is actually a cyborg with laser vision. Today we’re going to talk about when and how to include science fiction in your D&D campaigns
From the Bardic College
There have been several adventures over the years that have blended fantasy and sci-fi, but one that doesn’t get referenced as much as Expedition to the Barrier Peaks or City of the Gods is the 1997 adventure Tale of the Comet. Eventually the PCs head to a science fiction setting to defeat the final villain. There are rules for converting characters to the Alternity game system, the science fiction RPG TSR was just beginning to launch. The final boss is an evil AI that ruined the world by stealing all of the art and writing in the culture that created it. Or, maybe it destroyed every living being on the planet with drones. I can’t keep that straight.
- Write for Gnome Stew
- The Oracle Monster Generator for Fantasy RPGs by Nord Games — Kickstarter
- Daggerheart Playtest
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