Thac0 with Advantage 57. DnD and Diversity

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us company on the long roads we travel.

Sometimes, when an adventuring party loves an NPC very much, they start traveling together and setting common goals. We’re going to talk about the companion characters, those NPCs with their own goals and sidequests, that we love from CRPGs, why you might want them in your campaign, why you might not, and how to make a standard NPC feel like a companion character.

Thac0 with Advantage 56. Companion Characters

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us company on the long roads we travel.

Sometimes, when an adventuring party loves an NPC very much, they start traveling together and setting common goals. We’re going to talk about the companion characters, those NPCs with their own goals and sidequests, that we love from CRPGs, why you might want them in your campaign, why you might not, and how to make a standard NPC feel like a companion character.

Thac0 with Advantage 55. Worldbuilding Part 2

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D.

A few episodes ago, we talked a little about homebrewing and setting building, but much of that was hypothetical. This week, We’re getting practical by talking to Chris about his homebrew ideas and how he’s used them in our play, The Heroes of Hovel’s Way. We’ve custom-crafted a new episode just for you.

Thac0 with Advantage 49. Trouble at the Table

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us practice our diplomacy skills.

Dungeons & Dragons is a game that requires social interaction. It is a game that can inspire strong emotions and great feelings of satisfaction. It is also prone to miscommunications and mistakes, just like any other social interaction. This episode we’re going to look at when there are problems at the table, and what we can do when those problems come up.

Thac0 with Advantage 43. Running the Same Adventure Again

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has cast a temporal loop spell over us that we can’t escape.

There are a thousand stories you can tell with Dungeons & Dragons, but what if you really want to tell the same story more than once? Because roleplaying games present players with so many choices, sometimes it can be fascinating to go back and see if your current players will take the road less traveled, or if some mistakes are built to last. We’re going to explore running the same adventure more than once, and how to get the most out of the experience.

Thac0 with Advantage 42. Magic and Technology, I come from a place where they are one and the same!

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the recursive program that we’re still running to solve for a perfect campaign.

In some fantasy stories, everything is steeped in myth and magic, and anything that distracts from those themes detracts from the story. But that’s not every fantasy story. For decades, pulp heroes could just as easily wield a sword as a laser pistol. Sometimes it’s worth it to see the looks on your player’s faces when the dragon they’ve been hunting is actually a cyborg with laser vision. Today we’re going to talk about when and how to include science fiction in your D&D campaigns

Thac0 with Advantage 41. Who Goes First? Rolling for Initiative

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming.

Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.

MM Plays 47 – Consequences & Damage

Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.