Today we talk about Layers in gaming on our lead up to episode 500. It’s another of our favorite episodes of all time redone for you. I mean who doesn’t like cake. Follow and Support MORE
Tag: GM Tools
MMP#498 – Clocks and Fronts
Countdown Clock – An in-game timer that is tracking time passing towards some event, often represented by a circle with some number of ticks or wedges. Players may be aware of this clock or not. MORE
MMP#497 – Arc of the Misdirected
Storytelling is a pivotal part of tabletop RPGs that we all believe doesn’t get enough love. To help alleviate that issue we talk about story arcs in this episode, what they are, and some ideas MORE
MMP#496 – JIT Campaign Management
What is Just In Time Campaign Management? I was wondering the same thing and then Phil let us know what it was all about so we could tell you what it is. I’ll give you MORE
MMP Off the Cuff – Licensed Settings
I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in MORE
MMP#495 – The Living Setting
Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your MORE
MMP#494 – Favorite Gaming Moments
What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we MORE
MMP#493 – The Metagame
Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer MORE
MMP#492 – Sticking the Landing
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general.
On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.
MMP#491 – Ready to Play Characters
Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. MORE