Don’t take away my agency…unless you have a good reason.
And don’t make me pay for it.
In fact, pay me to take away my agency…in currency or in a story I can get behind.
Tag: GM Advice
MM Plays 24 – Cortex Tests and Contests
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
GNOMECAST #167 – Parties…like the ones you dance at
We’re talking about parties. Not adventuring parties. Masquerades, balls, shindigs, gatherings, formal dances, ragers, raves, and festivals. Chris and Jared want to help you drop that holiday party right in the middle of your game and make it as memorable as possible.
MM Plays 22 – Intercharacter Conflict
Sometimes you just want to have that argument with another character. You don’t agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It’s not full on PvP but it’s a conflict. So we’re talking about the tools and tips you can use to have these moments at your table without it blowing up your game.
GNOMECAST #166 – The Quantum Ogre
It’s here. It’s there. It’s every bleeping where. Quantum Ogre. Quantum Ogre.
GNOMECAST #165 – Scheduling Difficulties
On today’s Gnomecast we talk problems with scheduling. To cover that we have Ang, along with Tomas and Phil to talk about the true BBEG of ttrpgs. Time to break out the +4 calendars.
MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
GNOMECAST #164 – Demiplane with Adam Bradford
Jared takes some time to speak with Adam Bradford, the person behind Demiplane. a place for Digital Tools, Content, and Services to Discover, Prep, and Play All Your Favorite Tabletop Roleplaying Games.
MM Plays 16 -Fixing Rules on the Fly
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
GNOMECAST #163 – Collaborative World Building
Today we have myself Ang, along with Senda and Jared to talk about Collaborative World Building. What it is, how to do it, games that can help you get better at it, the pitfalls, the bonus for doing this, and potential ways to use this concept in your games.