Join Ang, Jared and Josh as they talk about what to do when you have characters in your game whose mechanical abilities overlap and you can’t rely on traditional ‘niche’ protection to move the spotlight around the table. Or, what to do when you somehow end up with a group of just bards!
Tag: GM Advice
Gnomecast #200 – Why We Do This
Join us for our 200th episode of the Gnomecast, as we talk about why we do this. What’s this? Giving gaming advice on Gnome Stew and this podcast. And who’s we? A bunch of gnomes who could take a little time to talk about the love we have for this hobby and why we keep giving gaming advice.
Thac0 with Advantage 55. Worldbuilding Part 2
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D.
A few episodes ago, we talked a little about homebrewing and setting building, but much of that was hypothetical. This week, We’re getting practical by talking to Chris about his homebrew ideas and how he’s used them in our play, The Heroes of Hovel’s Way. We’ve custom-crafted a new episode just for you.
Gnomecast #199 – RPGs for the Spooky Season
Join Ang along with Jared and JT as they talk about how to bring the spooky to your table as we get deep into the Halloween season.
Gnomecast #198 – How Do You Like Your Stakes?
Join Ang, Josh and Carl Lehman as they talk about setting stakes for your games and how to keep your players and their characters invested and involved.
Gnomecast #197 – Brand New Players
Join Ang, Tomas and Walt as they talk about bringing brand new players into the hobbies. Tips, tricks, and things to keep in mind as you introduce the hobby to someone for the first time.
Gnomecast #196 – Two GM Slip Ups
Join Ang, Jared and Chris as they talk about two common slip ups GMs make while running our games and how to recover from them.
Thac0 with Advantage 49. Trouble at the Table
Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us practice our diplomacy skills.
Dungeons & Dragons is a game that requires social interaction. It is a game that can inspire strong emotions and great feelings of satisfaction. It is also prone to miscommunications and mistakes, just like any other social interaction. This episode we’re going to look at when there are problems at the table, and what we can do when those problems come up.
Thac0 with Advantage 48. Languages in D&D
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time, and podcasting for two years as of this episode! While we both love lots of other RPGs, D&D speaks our language.
Many fantasy stories revolve around lost and arcane languages, or characters that can speak for their party when they encounter creatures that don’t share a language with anyone else. One of the most consistent elements of character creation in D&D has been determining what languages a character knows, but what does that mean at the game table. We’ll be talking about language and seeing if we share a gaming dialect.
Thac0 with Advantage 47. Workshopping Vecna. Eve of Ruin
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, the multiverse may come unraveled if we don’t play D&D.
Published adventures are often juggling a lot of objectives. The adventure may be trying to illustrate a specific style of campaign, it may be highlighting a certain type of creature or opponent. And sometimes, it may be trying to commemorate the 50th anniversary of Dungeons & Dragons. In this episode, we’re going to look at Vecna: Eve of Ruin, and see what kind of fine tuning you might want to explore when engaging with this plane hopping epic adventure.