While running, writing, or designing games you will probably have to contend with a rather surprising challenge: new people. This episode dives into a how-to discussion when it comes to making sure new folks don’t MORE
Tag: Game Design
Jianghu Hustle 30: Chanbara w/ James Mendez Hodes; Yagyū Clan Conspiracy (1978)
Eric and Eli are joined by special guest James Mendez Hodes, who introduces the show to the chanbara genre with the 1978 film Yagyū Clan Conspiracy. Please support our Patreon campaign!https://www.patreon.com/jianghuhustle The Show: @JianghuHustleEric Farmer: MORE
BXP 2×19 – [Guest Episode] Avoiding Orientalism in Martial Arts Games feat. mndz
In today’s episode, Monica sits down with James Mendez Hodes (game designer, developer, friend of the show, and author of this excellent blog) to talk about avoiding orientalism and outright racist language in your martial arts MORE
BXP 2×18 – [Live Episode] Design Goals feat. Danielle Lauzon
Monica and Danielle Lauzon (Letters Edged in Black GM, Vampire: the Requiem line developer, Storypath systems developer) discuss making sure your game has goals. What do characters do in your game? What kind of conflicts MORE
BXP 2×17 – [Genre Study] Tension and Release
Here’s the last entry in our genre series: Tension and Release! Specifically, how those things apply to horror and comedy, as well as how you can use these elements to build mood and tone in MORE
Side Hustle 08: Describing Fight Scenes
We’re chatting about the game design goals we’ve developed in the course of our research on the main show, Jianghu Hustle. This time we’re talking about our project for Hearts of Wulin: Describing Fight Scenes. MORE
PTG167 – The Ditch Lilies Part 2
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE
PTG166 – The Ditch Lilies Part 1
Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies MORE
Jianghu Hustle 22: Concealment; Dragon (2011)
Eric and Eli uncover what is concealed while discussing the 2011 Donnie Yen masterpiece, Dragon. They look at what makes secrets so interesting and how to make them open, inevitable, and dramatic. The Show: @JianghuHustle MORE
Jianghu Hustle 18: Serial Stories Part 2: Factions; Laughing in the Wind
Eric and Eli continue their look at Laughing in the Wind, this time examining the political factions. They look at what kind of stories they drive, how to represent them in game, and some techniques MORE
