Today Monica and Rai tackle the thorny subject of always being stuck in the GM seat. Is that a good thing? A bad one? Neither? We discuss the ups and downs of being the game facilitator and how to feel less anxious about stepping into the role yourself.
Tag: Game Design
BXP 05×01-A Lukewarm Defense of Perception Checks
Today we’re talking about Perception checks – that old chestnut. Are they bad? Are they good? Should we throw them away entirely? What’s even the point of having them? Monica and Rai break down their thoughts on the topic.
BXP 05×00 – IT’S SEASON FIVE, BABEYYY
Did you miss us? Don’t worry, we’re “on” again for the next six months. Drink it up while you can. Tell your friends. Tell your spouse. Tell your kids. Tell your parents. …on second thought maybe not those last two.
BXP 04×12 – The Joys of Chargen
We discuss Rai’s harrowing mouth experiences, what we’re GONNA talk about next time, and that feel when a snake beats you in the gubernatorial race for Elysium.
BXP 04×11 – Teeth are the Naughty Bones
We discuss Rai’s harrowing mouth experiences, what we’re GONNA talk about next time, and that feel when a snake beats you in the gubernatorial race for Elysium.
BXP 04×10 – Build a Better One-Shot
In today’s episode we discuss the art of the one-shot, including: games that are suited for short play, how to MAKE a game suited for short play, and how one gets ideas for short games anyway.
BXP 04×09 – BXP Reads: Dragonhearts
In today’s episode Monica and Rai review Dragonhearts, a Firebrands hack about playing shapeshifting dragons who fight and kiss. It’s extremely our shit.
Mastering Dungeons – James Haeck on Updating Critical Role’s Tal’Dorei Setting
Shawn and Teos welcome James Haeck to discuss Critical Role’s Tal’Dorei Campaign Setting (link) – what’s new, what’s updated, and what’s Matt Mercer like to work with? Spoiler: He’s cool! James invites us to join MORE
BXP 04×08 – Rules for Smoochin
In today’s episode, Monica and Rai tackle a subject near and dear to our weird, little horny hearts: romance in games!
Despite that particular framing, we discuss how emotional conflict is important, and being emotionally intimate and vulnerable with other characters in your games can improve the experience.
BXP 04×07 – June, In Review
In this introductory episode, Monica and Rai give a hearty shout out and thank you to all our Patrons and run down what’s new for the upcoming season 4 of BXP.