Show us how you like to design games!Phil and Senda try (and FAIL) to crunch two design topics in to one show, and so this is part I: wherein we talk about our design processes, MORE
Tag: Game Design
Jianghu Hustle 05: Western Wuxia with PK Sullivan; The Matrix; John Wick
We jack back into our double-header format for some serious deja vu. No goon is safe and all coppertops are complicit as we explore wuxia motifs in western settings with The Matrix and John Wick. MORE
Jianghu Hustle 04: Setting the Stakes; Crouching Tiger, Hidden Dragon
This time, we meditate at the peak of Mount Wudan in the hopes that we can learn to hold the Green Destiny in stillness. We’re talking about setting the stakes in wuxia stories through the MORE
Jianghu Hustle 03: Violence as Communication; Hero
Eric and Eli unpack the the concept of violence as communication in wuxia stories. Hero, though an atypical wuxia film, is rife with violent communication, miscommunication, and melodrama. Hero Show Notes Eric Farmer | @ericmfarmer | dogpoweredvehicle.com Eli MORE
Jianghu Hustle 02: The Jianghu; Iron Monkey; The Magic Blade
Eric and Eli enter the rivers and lakes of the mysterious world of the Jianghu! They look at Iron Monkey and The Magic Blade for clues on how to enter this powerful society of xia. MORE
Jianghu Hustle 01: The Xia/Knight Errant; Five Deadly Venoms; Drunken Master 2
Eric and Eli look at the most common type of protagonist in wuxia stories: the xia, or knight errant. They examine the codes and conduct of the knight errant by examining the characters of Five MORE
MMP #253 — Episodic Games with Nathan Paoletta
Hey Folks. This week we talk about episodic games with Nathan Paoletta with a focus on Trouble for Hire, a post-western world high octane road adventure game. We also get into 200 a day, a MORE