Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, but D&D is having us execute Episode 66.
Have you ever had the perfect idea for your campaign, but by the time you made it to a notebook or a computer, you completely forgot what it was? Where do ideas for campaigns come from, and how do we capture them? How do we put the ideas we have into game terms and make them sing for our players? We’re going to look at that today on THAC0 with Advantage.
Tag: encounters
Thac0 with Advantage 65. When Things Go Awry
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D knows where we’ve buried the bodies.
Sometimes you run the entire night with the assumption that a spell works the way it did from two editions ago, and some poor PCs pay the price. Sometimes the player characters spend three hours exploring something based on what they thought you said, instead of what you actually said. Or maybe what you actually said, instead of what you meant to say. We’re going to talk about mistakes at the table, what they look like, and how to roll with them.
Thac0 with Advantage 64. BOSS BATTLES!!!
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, we keep needing to hit the reset button to get another chance to conquer D&D.
Not every fantasy adventure story ends with a big fight, but many of them do. During major conflicts, it’s typical for fantasy heroes to face a singular embodiment of their antagonists: a dragon, demon lord, lich, or a conceptual representation (thanks JRPGs). We’re going to talk about what makes a boss battle interesting and challenging and explore ways to use the concept in your games.
Thac0 with Advantage 63. Metacurrencies
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still encourages us to spend our currencies.
Multiple classes have resources they can use, but what happens when you want to manipulate the narrative outside of what your character can do? What happens when you’re running a game, and your combat just isn’t unfolding in a satisfying manner, but you don’t quite want to rebuild an encounter on the fly. That’s where metacurrencies can come in handy.
Thac0 with Advantage 62. Modular Encounters
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has too many fiddly bits to leave it alone.
What happens when you want just a little bit more game material to fit in between two other scenes you’ve already got in mind for your game? What can you do if you can only snag half the time you usually have for your regular game night? What if you have a great idea for a scene, but it doesn’t fit into what you’re doing right now? We’re going to look at modular encounters, building blocks you can store and pull out when you have just the right place to put them.
Thac0 with Advantage 44. Pulling Encounters out of your Bag of Holding
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D keeps coming up on the random encounter charts.
What happens when player characters come in contact with non-player characters? That interaction in D&D is called an encounter, and its where much of the game takes place. Some encounters happen in a set place in time, some happen at random, and some emerge from play. With all of this variability and versatility, what’s the best way to make encounters sing? We’ll take a look at that on today’s THAC0 with Advantage.
PTG 227 – Oh The Places You’ll Go
Show us how you make travel interesting! Phil and Senda talk about different ways to keep travel interesting, from just not doing it, to ways to make time feel like it’s passed, to actually playing MORE
Panda’s Talking Games 135 – Violence Isn’t The Answer
Show us how you manage non-violent encounters instead of combat! Phil and Senda talk encounters with combat potential and how to make other options viable. Also, we fail at the end of the show, we MORE
Panda’s Talking Games 67: Panda’s Talking James (and Set Piece Encounters)
Show us how you handle set piece encounters in one shots and campaigns! One Shot Network’s James D’Amato joins us to talk about set piece encounters in light of his current kickstarter, the Dungeon Dome, MORE