Thac0 with Advantage 65. When Things Go Awry

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D knows where we’ve buried the bodies.

Sometimes you run the entire night with the assumption that a spell works the way it did from two editions ago, and some poor PCs pay the price. Sometimes the player characters spend three hours exploring something based on what they thought you said, instead of what you actually said. Or maybe what you actually said, instead of what you meant to say. We’re going to talk about mistakes at the table, what they look like, and how to roll with them.

Thac0 with Advantage 64. BOSS BATTLES!!!

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, we keep needing to hit the reset button to get another chance to conquer D&D.

Not every fantasy adventure story ends with a big fight, but many of them do. During major conflicts, it’s typical for fantasy heroes to face a singular embodiment of their antagonists: a dragon, demon lord, lich, or a conceptual representation (thanks JRPGs). We’re going to talk about what makes a boss battle interesting and challenging and explore ways to use the concept in your games.

Thac0 with Advantage 63. Metacurrencies

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still encourages us to spend our currencies.

Multiple classes have resources they can use, but what happens when you want to manipulate the narrative outside of what your character can do? What happens when you’re running a game, and your combat just isn’t unfolding in a satisfying manner, but you don’t quite want to rebuild an encounter on the fly. That’s where metacurrencies can come in handy.

Thac0 with Advantage 62. Modular Encounters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has too many fiddly bits to leave it alone.

What happens when you want just a little bit more game material to fit in between two other scenes you’ve already got in mind for your game? What can you do if you can only snag half the time you usually have for your regular game night? What if you have a great idea for a scene, but it doesn’t fit into what you’re doing right now? We’re going to look at modular encounters, building blocks you can store and pull out when you have just the right place to put them.

Thac0 with Advantage 44. Pulling Encounters out of your Bag of Holding

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D keeps coming up on the random encounter charts.

What happens when player characters come in contact with non-player characters? That interaction in D&D is called an encounter, and its where much of the game takes place. Some encounters happen in a set place in time, some happen at random, and some emerge from play. With all of this variability and versatility, what’s the best way to make encounters sing? We’ll take a look at that on today’s THAC0 with Advantage.