Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D’s second edition mining rules has us digging for player input.
Some modern RPG discourse has framed RPGs as a writer’s room, with the PCs being the primary contributor to their character’s story in the collaborative scheme of things. But what if your “writer’s” have broader ideas for the story beyond just the character that they shepherd in the narrative? How can you collect player feedback and input, and how do you incorporate it into your campaigns? We’ll be looking at that in today’s episode.