Thac0 with Advantage 23. Running the Big Bad

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the adorable critter that followed us home.

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is where we rehearse our villain monologues over and over again.

It’s time for the Boss Fight!!! That’s what Ang and Jared are getting into today. It’s all about big bads. You’ll get some tips, tools, and tricks for running them, a bit of reminiscing about old ones, and how to get that final fight you’ve been working up to for the whole story arc.

BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!

TwA 22. Is There Room For New Classes?

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the adorable critter that followed us home.

So many classes. So many sub classes. Do we need more from WotC’s 2024 DnD or are we good with what we have? That’s the question Ang and Jared ponder on this weeks Thac0 with Advantage. You’re all around fun times D&D Podcast.

BXP 6×09 Monica and D Evaluate Rules Exceptions

D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about good examples of how to build strong exceptions and an equal number of bad ones, and point out games that don’t do this at all. 

TwA 21. Campaign Parameters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the metaphoric pizza topping we both agree on.

No you can’t play the bunny boy from Final Fantasy XIV in my Curse of Strahd game. That sentence says it all. We’re talking about campaign constraints. We share some of our tools surrounding the topic so you can better collaborate with your game group so everyone gets the experience they want out of the campaign.

BXP 6×08 Monica and Hiromi Demystify Accessibility

Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.

TwA 20. Stealing from other games

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us take those games into a dark alley and take their stuff.

And take their stuff is exactly what Ang and Jared are doing on this episode as they discuss ways to take mechanics, procedures, and ideologies from other games and bring them to Dungeons and Dragons.

BXP 06×07 – Monica and the Scoundrels Discuss Content Creation

Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux. 

BXP 06×06 – MTP Crossover 2: Design Directives Mechanics Workshop

Here’s another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games.