BXP 05×12 – Character Development (feat. Terry Robinson)

This is the final episode of Season Five. Terry joins Monica again with the second half of their very long conversation about experiences with gaming and new people. 

Today we talk about character development in RPGs: what that means, what people want when they say they’re into it, and how games do and don’t support character growth over time. It’s a very interesting discussion and a perfect send-off for our fifth season. 

BXP 05×11 – Mage, Exalted, and D&D (feat. Terry Robinson)

Terry (of Mage: the Podcast) joins Monica to talk about the wild experience of teaching Mage to new people and Monica commiserates about her experiences with teaching Exalted to beginners. We discuss the interesting cultural baggage that comes with most folks pop understanding of the hobby and what it’s like to show folks new games.

BXP 05×10-Games Without Randomizers feat. Chazz

Here’s the long-awaited new episode. Chazz of Pain in the Dice, OPPCast and Systematic Understanding of Everything joins Monica to discuss games without randomizers. No cards. No dice. No coin flips – just a variety of narrative resolutions. We break down what we like about these games and what makes them work and (most importantly) what’s worth stealing for your own homebrew. 

BXP 05×09-So, You’re Playing D&D for the First Time…

Monica overheard a conversation about someone being nervous to play D&D for the first time and their worries about how to be a good player, so here’s today’s episode. Rai and Monica hang out to discuss what sort of things are good to keep in mind when you’re a player for the first time – no matter what game you’re playing. 

BXP 05×08-Does System Matter?

Today Rai and Monica sit down to discuss a favorite internet discourse topic: does system matter? Can you just enjoy any game, regardless of system? Do you even NEED to be a game designer? 
You’ll just have to listen to the whole thing if you want the answer. 

BXP 05×07-DEEP DIVE: Streamlining Systems

While Rai sorts out a few life things, D joins us again for another deep dive. Today, Monica and Danielle discuss streamlining game systems – whether you’re doing that on your own for fun or whether it’s a professional job. We talk about the meaning, goals, and methods of streamlining and give some examples of systems we’d fix and systems we wouldn’t. 

BXP 05×06-The BXP Memorial Day Picnic

We’ve really been going through it this year, so when we sat down to record our most recent episode we decided it would be fun and relaxing to just hang out instead. 

Here’s nearly an hour of Monica and Rai talking about… everything and nothing. 

BXP 05×05-The Bigger They Are, the Harder They Bargain

In today’s episode, Monica and Rai sit down to discuss the concept of the hard bargain – a social refusal mechanic that can improve any game. We talk about what they are, how to use them, and how to implement them in your homebrew or professional design. 

BXP 04×11 – Teeth are the Naughty Bones

We discuss Rai’s harrowing mouth experiences, what we’re GONNA talk about next time, and that feel when a snake beats you in the gubernatorial race for Elysium. 

BXP 04×10 – Build a Better One-Shot

In today’s episode we discuss the art of the one-shot, including: games that are suited for short play, how to MAKE a game suited for short play, and how one gets ideas for short games anyway.