Gnomecast #194 – Multi-table Games
Join Ang, along with guests Carl Lehmann and Alex Thomas where they talk about organizing and running multi-table games! These can be a lot of fun, but require a different kind of organization and coordination.
Join Ang, along with guests Carl Lehmann and Alex Thomas where they talk about organizing and running multi-table games! These can be a lot of fun, but require a different kind of organization and coordination.
Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us practice our diplomacy skills.
Dungeons & Dragons is a game that requires social interaction. It is a game that can inspire strong emotions and great feelings of satisfaction. It is also prone to miscommunications and mistakes, just like any other social interaction. This episode we’re going to look at when there are problems at the table, and what we can do when those problems come up.
Show us how major life changes might change your gaming! Phil and Senda speak from experience on many of these. Have you experienced changes in your gaming due to changes in your life? Check out MORE
Join Ang, Josh, and Phil as they talk about GMing for Turtles. No, not those charming reptiles with a house on their back, but the players that end up not wanting to engage with what you’re putting down in front of them!
It’s part ten of the final story, PROSPOCALYPSE NOW. Gunny, Silas, Ti and the rest of the Veil fight to stop the ritual the Cult of the Wrym are attempting to create a primal elemental of prosperity.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time, and podcasting for two years as of this episode! While we both love lots of other RPGs, D&D speaks our language.
Many fantasy stories revolve around lost and arcane languages, or characters that can speak for their party when they encounter creatures that don’t share a language with anyone else. One of the most consistent elements of character creation in D&D has been determining what languages a character knows, but what does that mean at the game table. We’ll be talking about language and seeing if we share a gaming dialect.
Show us how you make space in your game for different kinds of “fun” when different things give energy to different folks at your table! Senda and Phil talk about “fun,” defining it for yourself, MORE
It’s part nine of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
Join Ang, JT, and guest Andy Jaksetic as they talk about the art of pregenerated characters. They cover everything from why you would want pre-made characters to what details you need to give your players.
Show us how you add a romantic sideplot, without sidelining your main plot! Phil and Senda talk involved players, uninvolved players, and GMs as well as spotlight sharing and setting up the proximity of the MORE