Show us how you…answer multiple questions! Phil and Senda talk connecting published adventures to each other or to your homebrew, and clues in mysteries without railroading (and why mysteries can feel railroad-y). Bamboo Lounge for MORE
MM Plays 16 -Fixing Rules on the Fly
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
Weekly Misdirected Mark Productions News – May 14, 2023
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 015 – Like a Rolling Stone Part 3We join the Children of the Shroud MORE
GNOMECAST #163 – Collaborative World Building
Today we have myself Ang, along with Senda and Jared to talk about Collaborative World Building. What it is, how to do it, games that can help you get better at it, the pitfalls, the bonus for doing this, and potential ways to use this concept in your games.
PTG 313 – Emotional Damage
Show us how you handle non-physical damage! Phil and Senda talk emotional conditions from Masks specifically and non-physical damage, how to use it in games that already have it and how to implement it in MORE
MM Plays 15 – Like a Rolling Stone Part 3 (CotS AP)
We join the Children of the Shroud as they continue their fight with the Lancaster Legends. We hope our Veil trainees can stop Brad and his goons and help Ike find the rest he wishes to find. Enjoy and let us know if you’re enjoying the show.
Weekly Misdirected Mark Productions News – May 07, 2023
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 014 – Player EngagementYou’ve heard about Vivian’s character. Now tell me what you think MORE
THAC0 with Advantage. Running Games for New Players
How do we get new gamers. WE TEACH THEM!!! Ang and Jared are talking about running new games for players on this weeks installment of Thac0 with Advantage
PTG 312 – Character Death
Show us how you deal with the death of a character in game — emotionally and logically! Senda and Phil talk fall out from various types of character death and how it comes about. Bamboo MORE
MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
