PTG 310 – Dropped Game, We Out
Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of games being dropped and thoughts MORE
Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of games being dropped and thoughts MORE
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to MORE
Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the weeds of some of our favorite video games.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 010 – CotS AP: Time for Change EpilogueWelcome to MM Plays. It’s the epilogue MORE
Welcome to MM Plays. It’s been a couple of weeks since Gunny awakened his powers and learned some truths. Now we get to meet the class in part one of Like a Rolling Stone before MORE
Today we have myself, Ang, along with JT and Senda and today we’re going to talk about introducing new players to roleplaying games.
Show us how you use camera shots in your game — and when you show your players things from a camera angle their characters can’t see! Senda and Phil talk camera angles, descriptions, teasers, and MORE
Welcome to MM Plays. It’s the epilogue of a Time for Change. We end our initial tale of magical high school swashbuckling drama as Gunny’s very windy day of school ends, we learn a bunch MORE
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 009 – Slice of LifeA simple walk in a park. A meal with your MORE
Take the rules. Learn them. Use them. Report on them. Get revisions. Repeat. It’s the playtesters life. Then there’s playing at 10th level and above which many many people do, right? No, they don’t? Ok, well, for those who do Ang and Jared get into it and some ideas for how to make it fun.