PTG 330 – Recall, Improv, and Anxiety, Part I
Show us how you can use improv at the table to alleviate your recall anxiety! Phil and Senda talk improv and GM anxiety at the table, with a helping of other resources for practicing improv MORE
Show us how you can use improv at the table to alleviate your recall anxiety! Phil and Senda talk improv and GM anxiety at the table, with a helping of other resources for practicing improv MORE
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is encouraging me to buy more dice.
Ah, the Campaign. They start. They proceed. Most fizzle into the nothingness of the astral sea like dead gods floating amongst the crystal sphere’s. But some. Those few. Reach their glorious conclusions, providing that closure and finish we all so enjoy and greatly desire. Ang and Jared talk about all that today and more when it comes to D&D campaigns.
We’re bringing it back! Way back before the pandemic, Phil and Senda were well on their way to kickstarting this game. We’ve just picked it back up again and we’re working hard! We were a MORE
Have you ever thought that about your game?
I’ve prepped this game but after the session my prep was only sort of used.
We do…a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 033 – Smarty Pants Part NineIt’s the epilogue and our Stars and Wishes for MORE
Ang, Chris, and Senda get together to talk about some of the RPG a day questions from 2023.
Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as MORE
It’s the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.