MM Plays 26 – The Heavy Hand of Narration
Don’t take away my agency…unless you have a good reason.
And don’t make me pay for it.
In fact, pay me to take away my agency…in currency or in a story I can get behind.
Don’t take away my agency…unless you have a good reason.
And don’t make me pay for it.
In fact, pay me to take away my agency…in currency or in a story I can get behind.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 025 – Smarty Pants Part FiveWe join the Children of the Shroud in the MORE
The gnomes welcome Alex Thomas from Green Ronin, the line developer for Mutants and Masterminds. Ang might have also Gulliver travelled him to a chain to get this interview. Either way, the conversation is pretty good, filled with super hero gaming conversations, and talk of writing for RPG companies. Please forgive our audio as this was done on one mic in unideal conditions.
Show us how you queer up your game when it isn’t written that way! Phil and Senda talk queer themes (and a little personal history) and some of the ways our games get queerer. Bamboo MORE
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 024 – Cortex Tests and ContestsOur second cortex primer is all about tests and MORE
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the adorable critter that followed us home.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is where we rehearse our villain monologues over and over again.
It’s time for the Boss Fight!!! That’s what Ang and Jared are getting into today. It’s all about big bads. You’ll get some tips, tools, and tricks for running them, a bit of reminiscing about old ones, and how to get that final fight you’ve been working up to for the whole story arc.
Show us how you manage mid game changes to your game’s tone or content that are caused by out of game, real world stuff! This hasn’t actually happened to Phil or Senda — we’ve just MORE
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!