Show us how you make a good player goal! Phil and Senda talk what and why, and how a strong “why” can make even a generic or potentially boring “what” really interesting. It’s also back MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG 359 – Ch-ch-ch-changes (Major Life Ones)
Show us how major life changes might change your gaming! Phil and Senda speak from experience on many of these. Have you experienced changes in your gaming due to changes in your life? Check out MORE
PTG 358 – Making Space for Fun
Show us how you make space in your game for different kinds of “fun” when different things give energy to different folks at your table! Senda and Phil talk about “fun,” defining it for yourself, MORE
PTG 357 – Romantic Sideplots
Show us how you add a romantic sideplot, without sidelining your main plot! Phil and Senda talk involved players, uninvolved players, and GMs as well as spotlight sharing and setting up the proximity of the MORE
PTG 356 – Get Your Board Game Friend In To TTRPGs
Show us how you can get a board game friend to try TTRPGs — and maybe when it’s not a good idea! Phil and Senda talk about some of the signs that your friend’s fun MORE
PTG 355 – Shared World Building
Show us how you share your world building! One very traditional approach to facilitating games is for the GM to be in charge of all the world building, so Phil and Senda are here to MORE
PTG 354 – Embodying NPCs
Show us how you embody an NPC at the table when advance prep is your stronger skill, or show us how you prep for a character when improv is where you excel! Phil and Senda MORE
PTG 353 – Downtime Mechanics
Show us how you mechanically handle downtime! Phil and Senda talk through Phil’s homebrew approach to downtime mechanics in Mutants in the Now, and how to create or apply something to any game you’re playing MORE
PTG 352 – Game Design Topic Round Up
MicroRPGs, how we personally start doing game design, and contract work vs. hobby time, oh my! Phil and Senda sit down to answer a series of questions on game design and playtesting when you have MORE
PTG 351 – Structure
Show us how you tell stories in your session — structure that story! It was our 7 year podaversary and we completely forgot, so we’re taking this one to do a topic that Phil had MORE