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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

360 - Character and Player Goals

360 – Character and Player Goals

Posted on August 7, 2024August 6, 2024 by Senda Linaugh

Show us how you make a good player goal! Phil and Senda talk what and why, and how a strong “why” can make even a generic or potentially boring “what” really interesting. It’s also back MORE

Posted in Panda's Talking Games, Podcasts Tagged goals, strong goals, what and why
PTG 359 - Ch-ch-ch-changes (Major Life Ones)

PTG 359 – Ch-ch-ch-changes (Major Life Ones)

Posted on July 24, 2024August 6, 2024 by Senda Linaugh

Show us how major life changes might change your gaming! Phil and Senda speak from experience on many of these. Have you experienced changes in your gaming due to changes in your life? Check out MORE

Posted in Panda's Talking Games, Podcasts Tagged adopt, child birth, Death, divorce, job loss, major life changes, marriage, new job
PTG 358 - Making Space for Fun

PTG 358 – Making Space for Fun

Posted on July 10, 2024July 2, 2024 by Senda Linaugh

Show us how you make space in your game for different kinds of “fun” when different things give energy to different folks at your table! Senda and Phil talk about “fun,” defining it for yourself, MORE

Posted in Panda's Talking Games, Podcasts Tagged fun, making space, spotlight
PTG 357 - Romantic Sideplots

PTG 357 – Romantic Sideplots

Posted on July 3, 2024July 2, 2024 by Senda Linaugh

Show us how you add a romantic sideplot, without sidelining your main plot! Phil and Senda talk involved players, uninvolved players, and GMs as well as spotlight sharing and setting up the proximity of the MORE

Posted in Panda's Talking Games, Podcasts Tagged romance
PTG 356 - Get Your Board Game Friend In To TTRPGs

PTG 356 – Get Your Board Game Friend In To TTRPGs

Posted on June 26, 2024June 26, 2024 by Senda Linaugh

Show us how you can get a board game friend to try TTRPGs — and maybe when it’s not a good idea! Phil and Senda talk about some of the signs that your friend’s fun MORE

Posted in Panda's Talking Games, Podcasts Tagged board games, TTRPGs
PTG 355 - Shared World Building

PTG 355 – Shared World Building

Posted on June 19, 2024June 19, 2024 by Senda Linaugh

Show us how you share your world building! One very traditional approach to facilitating games is for the GM to be in charge of all the world building, so Phil and Senda are here to MORE

Posted in Panda's Talking Games, Podcasts Tagged shared world building, world building
PTG 354 - Embodying NPCs

PTG 354 – Embodying NPCs

Posted on June 12, 2024June 5, 2024 by Senda Linaugh

Show us how you embody an NPC at the table when advance prep is your stronger skill, or show us how you prep for a character when improv is where you excel! Phil and Senda MORE

Posted in Panda's Talking Games, Podcasts Tagged embodying a character, Improv, NPCs, Prep, wants and needs, why
PTG 353 - Downtime Mechanics

PTG 353 – Downtime Mechanics

Posted on June 5, 2024June 5, 2024 by Senda Linaugh

Show us how you mechanically handle downtime! Phil and Senda talk through Phil’s homebrew approach to downtime mechanics in Mutants in the Now, and how to create or apply something to any game you’re playing MORE

Posted in Panda's Talking Games, Podcasts Tagged downtime, downtime mechanic, mutants in the now
PTG 352 - Game Design Topic Round Up

PTG 352 – Game Design Topic Round Up

Posted on May 22, 2024May 21, 2024 by Senda Linaugh

MicroRPGs, how we personally start doing game design, and contract work vs. hobby time, oh my! Phil and Senda sit down to answer a series of questions on game design and playtesting when you have MORE

Posted in Panda's Talking Games, Podcasts Tagged contract work, freelance, Game Design, microRPGs, playtest, Playtesting, professional
PTG 351 - Structure

PTG 351 – Structure

Posted on May 15, 2024May 14, 2024 by Senda Linaugh

Show us how you tell stories in your session — structure that story! It was our 7 year podaversary and we completely forgot, so we’re taking this one to do a topic that Phil had MORE

Posted in Panda's Talking Games, Podcasts Tagged campaign, session structure, story structure, structure
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