Phil, Bob, and Jerry discuss pre-game preparation, improv in gaming, and the strengths and uses of both of those styles – even together! Enjoy, and tell us about your prep and improv experiences over at The MORE
Category: Podcasts
PTG207–Definitions
Show us how you … define a bunch of random terminology that we use all the time! Shadowwarl1 on twitter asked us to define some terms we’ve commonly used so that you don’t have to MORE
DwDD – Exploring Exploration, Pt. 3
Successfully navigating their way to the last of the series focusing on exploration in Dungeons & Dragons, the gentlemen of DwDD talk about hexes… not the kind a Warlock uses, but the kind you need MORE
Gnomecast #98 – Coterminous with Keith Baker
Join Jared and special guest Keith Baker of Twogether Studios for a discussion about Keith’s recent release Exploring Eberron. The guest is (probably) safe, but can the interviewer gnome avoid being thrown in the stew? MORE
The Systematic Understanding of Everything: Opening the Mind’s Gate – What Is Exalted?
Hello Bonus Babies, While Rai’s computer is down for repairs, we’re providing you with a little filler – enjoy the first episode of the Systematic Understanding of Everything right here in your BXP feed. Welcome MORE
MMP #404 – The Nostalgia Trap
Phil, Bob, and Jerry discuss what nostalgia means, how you can enjoy it, and what the risks of indulging may be. Enjoy, and tell us about what makes you nostalgic in gaming over at The Misdirected MORE
PTG206 — Further Thoughts on Reactive Safety Tools
Show us how you use consent revoking/reactive safety tools effectively in your games! Phil and Senda share some thoughts on effectively implementing and effectively using consent revoking safety tools like the X card in your MORE
DwDD – Exploring Exploration, Pt. 2
Walking the twisting, winding path of all the facets of exploration, once more, Shawn and Teos pull out their verbal machetes* and cut through the brush of why exploration is important to Dungeons & Dragons MORE
MMP #403 – Villainous Musings
Phil, Bob, and Jerry discuss managing the villains in your game: what they’re for and how to make them memorable. Enjoy, and tell us about your favorite villains over at The Misdirected Mark Forums. Catch the MORE
PTG205 – A Culture of Player Improvement
Show us how you would talk about creating a culture of player improvement the way that we typically talk about GM improvement. Phil and Senda chat about what that might look like in this first MORE
