Published Adventures? We’re talking about Published Adventures? You just open them, read them, and run them, right? But there’s a little more to it than that, which Ang and Chris get into on this episode of the Gnomecast,
Category: Podcasts
MMP#492 – Sticking the Landing
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general.
On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.
Mastering Dungeons – Fifth Edition Revisited, Pt. 12
Moving through the Unearthed Arcana that is OneD&D, Shawn and Teos talk about the future of Feats, while it occurs to the editor that he has twice made the joke around ‘Feats, don’t fail me MORE
PTG 293 – When They Make a Terrible Decision
Show us how you handle game ending or ruining decisions aat your table! Phil and Senda chat about when a game goes completely sideways and how to realign yours and your players’ expectations and understanding MORE
THAC0 with Advantage. One D&D: Expert Classes, Part One
Today we’re going to start looking at the latest One D&D Playtest Unearthed Arcana, for Expert Classes. We’re not going to be done with this in one episode, so today, we’ll start with the updates to the Rules Glossary and feats, and in a later show, we’ll start looking at the classes.
MMP#491 – Ready to Play Characters
Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. MORE
BXP 05×12 – Character Development (feat. Terry Robinson)
This is the final episode of Season Five. Terry joins Monica again with the second half of their very long conversation about experiences with gaming and new people.
Today we talk about character development in RPGs: what that means, what people want when they say they’re into it, and how games do and don’t support character growth over time. It’s a very interesting discussion and a perfect send-off for our fifth season.
Mastering Dungeons – Fifth Edition Revisited, Pt. 11
Taking a look at the Expert Classes from the upcoming One D&D, Shawn and Teos break down the new options for these classes. Are they better? Are they worse? Are they balanced or broken? The MORE
GNOMECAST #150 – Riddle Me This
What tries to be a short-form thing, while also diving into a deeply embedded aspect of gaming that can also be considered highly annoying? Well an episode of the Gnomecast talking about Riddles of course!
PTG 292 – Analysis Paralysis
Show us how you handle analysis paralysis! Senda and Phil talk some reasons why analysis paralysis can happen, and some ideas about how to address them. (Hint: it’s not always just overthinking!) Bamboo Lounge for MORE