How do we get new gamers. WE TEACH THEM!!! Ang and Jared are talking about running new games for players on this weeks installment of Thac0 with Advantage
Category: Podcasts
PTG 312 – Character Death
Show us how you deal with the death of a character in game — emotionally and logically! Senda and Phil talk fall out from various types of character death and how it comes about. Bamboo MORE
MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
BXP 06×05 – Monica and Elliott Dissect Character Sheets
Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn’t, what they like to see, and so on.
MM Plays 13 – Like a Rolling Stone Part 2 (CotS AP)
We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really, a little bit of everything. MORE
PTG 311 – Safety Breaks
Show us how you manage safety breaks in your game. Phil and Senda talk about how to deal with safety breaks even when everyone at the table is acting in good faith and things still MORE
Public Access with Jason Cordova
Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. Today Chris is talking with MORE
THAC0 with Advantage. Genres of Fantasy Within DnD
There are a large number of genre’s that Dungeons and Dragons says it can emulate. Ang and Jared go through them and provide advice on what they think works, doesn’t work, and some general thoughts on how players and GMs might make them work. They also get into their campaign journal and talk about their Tales of the Valiant playtesting.
PTG 310 – Dropped Game, We Out
Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of games being dropped and thoughts MORE
MM Plays 12 – NPC Groupings
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to MORE