Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.
Category: Podcasts
Thac0 with Advantage 28. To All The Campaigns We’ve Run Before
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is encouraging me to buy more dice.
Ah, the Campaign. They start. They proceed. Most fizzle into the nothingness of the astral sea like dead gods floating amongst the crystal sphere’s. But some. Those few. Reach their glorious conclusions, providing that closure and finish we all so enjoy and greatly desire. Ang and Jared talk about all that today and more when it comes to D&D campaigns.
PTG 329 – Turning Point Chit Chat
We’re bringing it back! Way back before the pandemic, Phil and Senda were well on their way to kickstarting this game. We’ve just picked it back up again and we’re working hard! We were a MORE
MM Plays 34 – Prep vs Play
Have you ever thought that about your game?
I’ve prepped this game but after the session my prep was only sort of used.
We do…a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
Gnomecast#172 – RPG A Day Conversation
Ang, Chris, and Senda get together to talk about some of the RPG a day questions from 2023.
PTG 328 – I’m So Into It, Into It, Into It
Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as MORE
MM Plays 33 – Smarty Pants Part Nine (CotS AP)
It’s the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
BXP 6×11 – Monica and Heather Consider Ways to Keep Players Playing
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.
Thac0 with Advantage 27. Art of the Battle Map
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D followed us home, so we kept it.
From sand tables where they busted out the rulers to the squares we’ve come to know and…deal with? Love? Hate? Whatever you’re into. Jared and Ang start at the beginning and work their way from Dungeons & Dragons the original through the trends and ideas from each edition of battle maps to the current day. Then they drop some helpful tips on how people might use battle maps today and some interesting things to think about when choosing them for your game. On this weeks THAC0 with Advantage.
PTG 327 – Galaxy GM Brain (GM Brain Part 2)
Finishing up last week’s topic (barely!), we’re bringing it home by merging in the discussion of GM brain with GM style and GM supports. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. MORE