Ang gets JT and Walt on the mics to learn more about what the OSR (Old School… Renaissance? Revival? Retro? The R varies) actually is. Join us and learn more about this style of roleplaying game.
Category: Podcasts
MMPlays 52 – Prospocalypse Now Part 4 (CotS AP)
It’s part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny’s dad in this episode.
Thac0 with Advantage 42. Magic and Technology, I come from a place where they are one and the same!
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the recursive program that we’re still running to solve for a perfect campaign.
In some fantasy stories, everything is steeped in myth and magic, and anything that distracts from those themes detracts from the story. But that’s not every fantasy story. For decades, pulp heroes could just as easily wield a sword as a laser pistol. Sometimes it’s worth it to see the looks on your player’s faces when the dragon they’ve been hunting is actually a cyborg with laser vision. Today we’re going to talk about when and how to include science fiction in your D&D campaigns
PTG 348 – Phil’s Nostalgia Game
Show us how you get the old group back together! Phil went on a trip and did some game prep for a very unique and specific circumstance, and we’re going to talk about it. Welcome MORE
MMPlays 51 – Prospocalypse Now Part 3 (CotS AP)
It’s part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny’s dad in this episode. Angels, and Magic, and Casino’s Oh My!
Gnomecast #186 – Mixing Genres
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
PTG 347 – When You Aren’t the IP Expert
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re not the expert in something MORE
MMPlays 50 – Prospocalypse Now Part 2 (CotS AP)
It’s part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny’s dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Thac0 with Advantage 41. Who Goes First? Rolling for Initiative
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming.
Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
MMPlays 49 – Prospocalypse Now Part 1 (CotS AP)
It’s part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.