Thac0 with Advantage 59. Lair Actions

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D is a funhouse that has a mind of its own.

Have you ever had that feeling that you just walked into a dangerous area, where at any moment, something bad could happen, you just don’t know what? We’re going to be talking about mechanizing that feeling for your D&D campaigns with lair actions. This episode will start playing on initiative count 20, losing initiative ties!

Thac0 with Advantage 58. 2024 Year in Review and Looing Forward to 2025

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D 

This past year was a busy, chaotic thing, even if you just look at RPG gaming. Today’s episode will look at what fantasy gaming looked like over this past year, both in the broader industry and in all our gaming groups. We’re set to recap 2024 in fantasy gaming, and talk a little about 2025.

Thac0 with Advantage 57. DnD and Diversity

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us company on the long roads we travel.

Sometimes, when an adventuring party loves an NPC very much, they start traveling together and setting common goals. We’re going to talk about the companion characters, those NPCs with their own goals and sidequests, that we love from CRPGs, why you might want them in your campaign, why you might not, and how to make a standard NPC feel like a companion character.

Thac0 with Advantage 56. Companion Characters

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us company on the long roads we travel.

Sometimes, when an adventuring party loves an NPC very much, they start traveling together and setting common goals. We’re going to talk about the companion characters, those NPCs with their own goals and sidequests, that we love from CRPGs, why you might want them in your campaign, why you might not, and how to make a standard NPC feel like a companion character.