The Heroes of Hovel’s Way. Chapter 8 – Nooks Part 1

The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.

Thac0 with Advantage 61. Mixing and Matching Player Types

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us trying to find new ways to start over again.

We’ve talked about starting campaigns from the perspective of setting expectations, getting buy-in, and incorporating information from your session zero, but what about one step beyond that? What does the actual beginning of the campaign look like, and how can you frame your beginnings in new and different ways? That’s what we’re going to look at today on the show.

Thac0 with Advantage 60. Mixing and Matching Player Types

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D has taught us to fill empty voids with creative material

It has become almost standard for gamemaster guides to discuss player types. It’s important to identify what your players want from the game and how to balance the expectations of the table. But how many people fit into these categories? Can you mix and match player types in the same individual? Is someone always the same player type? That’s what we’re going to look at today.

Thac0 with Advantage 59. Lair Actions

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D is a funhouse that has a mind of its own.

Have you ever had that feeling that you just walked into a dangerous area, where at any moment, something bad could happen, you just don’t know what? We’re going to be talking about mechanizing that feeling for your D&D campaigns with lair actions. This episode will start playing on initiative count 20, losing initiative ties!