PTG 310 – Dropped Game, We Out

Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of games being dropped and thoughts on dealing with the emotional drop of a cancelled game (especially last minute). Bamboo Lounge for Patreon backers today! Find MORE

BXP 06 x 04 – Monica and MJ Examine Competitive Game Design

Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the weeds of some of our favorite video games. 

PTG 309 – The Camera Pan(da)s Down

Show us how you use camera shots in your game — and when you show your players things from a camera angle their characters can’t see! Senda and Phil talk camera angles, descriptions, teasers, and other “off camera” work. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: MORE

BXP 06×03 – Mage the Podcast Crossover – Mechanics Workshop: Magick Merits

Monica joins Terry on Mage the Podcast to workshop the design concept of individual magic(k) merits, as well as temporary merits and experience rewards in Mage 20th.

PTG 307 – March Grab Bag [insert funny name here]

Today is a grab bag! We answer two quick questions: How to purge your physical TTRPG book collection and our current thoughts on conventions. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: Twitter: @PandasTalkGames Forums: http://forums.misdirectedmark.com and panda(at)misdirectedmark.com http://misdirectedmark.com/wp-content/uploads/2023/03/PTG-307-Purge-and-Cons.mp3Podcast: Play in new window | Download