PTG 321 – Queering It Up

Show us how you queer up your game when it isn’t written that way! Phil and Senda talk queer themes (and a little personal history) and some of the ways our games get queerer. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: Twitter: @PandasTalkGames TikTok: PandasTalkGames Forums: http://forums.misdirectedmark.com MORE

Weekly Misdirected Mark Productions News – July 16, 2023

Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 024 – Cortex Tests and ContestsOur second cortex primer is all about tests and contests. We also chat about chases, multi-person contests, and how you can utilize these two primary conflict resolution systems within MORE

BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games

Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!

Weekly Misdirected Mark Productions News – July 2, 2023

Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 022 – Intercharacter ConflictSometimes you just want to have that argument with another character. You don’t agree with their motives, ideas, how they looked at you. Whatever the reason, you just want to have MORE

PTG 319 – June Chit Chat

Iiiit’s a chit chat! Due to some *life,* we’re doing a chit chat today instead of our normal discussion episode style. Additionally, there will be no new episode next Wednesday, July 5, as we won’t be able to record this coming weekend. See you all July 12! On today’s chit chat, we talk prep time MORE

BXP 6×09 Monica and D Evaluate Rules Exceptions

D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about good examples of how to build strong exceptions and an equal number of bad ones, and point out games that don’t do this at all.