Thac0 with Advantage 60. Mixing and Matching Player Types

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D has taught us to fill empty voids with creative material

It has become almost standard for gamemaster guides to discuss player types. It’s important to identify what your players want from the game and how to balance the expectations of the table. But how many people fit into these categories? Can you mix and match player types in the same individual? Is someone always the same player type? That’s what we’re going to look at today.

From the Bardic College

In most editions of Dungeons & Dragons, there has been “A” Player’s Handbook and “A” Dungeon Master’s Guide, but two editions of D&D bucked this trend. D&D 3e had a Dungeon Master’s Guide II and a Player’s Handbook II, and D&D 4e had a Dungeon Master’s Guide II as well as a Player’s Handbook II and a Player’s Handbook III. But isn’t every book actually an iteration of the Rules Compendium, from a certain point of view? I’m going to start calling the 2024 Player’s Handbook the Rules Compendium XXIII.

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