We’ve really been going through it this year, so when we sat down to record our most recent episode we decided it would be fun and relaxing to just hang out instead.
Here’s nearly an hour of Monica and Rai talking about… everything and nothing.
We’ve really been going through it this year, so when we sat down to record our most recent episode we decided it would be fun and relaxing to just hang out instead.
Here’s nearly an hour of Monica and Rai talking about… everything and nothing.
In today’s episode, Monica and Rai sit down to discuss the concept of the hard bargain – a social refusal mechanic that can improve any game. We talk about what they are, how to use them, and how to implement them in your homebrew or professional design.
D joins Monica for another Deep Dive! We discuss the concept of a “core system” loop, aka what central concepts make a game’s system tick. We go in-depth into the mechanics of a handful of our favorite games to demonstrate.
In today’s episode, Monica is joined by David Castro of Ink Stained Studios to talk D&D 4e: the good parts, the bad parts, its history, and its impact on current design.
Today Monica and Rai tackle the thorny subject of always being stuck in the GM seat. Is that a good thing? A bad one? Neither? We discuss the ups and downs of being the game facilitator and how to feel less anxious about stepping into the role yourself.
Today we’re talking about Perception checks – that old chestnut. Are they bad? Are they good? Should we throw them away entirely? What’s even the point of having them? Monica and Rai break down their thoughts on the topic.
Did you miss us? Don’t worry, we’re “on” again for the next six months. Drink it up while you can. Tell your friends. Tell your spouse. Tell your kids. Tell your parents. …on second thought maybe not those last two.
We discuss Rai’s harrowing mouth experiences, what we’re GONNA talk about next time, and that feel when a snake beats you in the gubernatorial race for Elysium.
We discuss Rai’s harrowing mouth experiences, what we’re GONNA talk about next time, and that feel when a snake beats you in the gubernatorial race for Elysium.
In today’s episode we discuss the art of the one-shot, including: games that are suited for short play, how to MAKE a game suited for short play, and how one gets ideas for short games anyway.