Why do we GM? There has to be a reason we put in that extra work, especially when our outside lives conspire to make things more difficult. That’s today’s topic. Why we GM and how to MORE
Tag: TTRPG
MMP#483 – Adversary Files: The Untouchable
Many RPGs pit the heroes against an adversary they can defeat by brute force or direct confrontation. However, fiction is full of enemies that are above the law or behind too many layers of protection. MORE
BXP 05×09-So, You’re Playing D&D for the First Time…
Monica overheard a conversation about someone being nervous to play D&D for the first time and their worries about how to be a good player, so here’s today’s episode. Rai and Monica hang out to discuss what sort of things are good to keep in mind when you’re a player for the first time – no matter what game you’re playing.
MMP#482 – Visual Media in RPGs
Did you know we have far more neurons dedicated to visual processing than audio processing? It got us thinking. How do we use visuals to help us at the game table? What kind of visuals MORE
MMP#481 – What’s Going On
The What’s Going On document contains the NPCs, background, motivations, and events that would occur in the session, if the characters did not intervene. In this episode we talk about this document, how to use MORE
MMP#480 – Making Lore Matter
Lore is the backstory to your setting. You could have zero lore or a novel worth of the stuff, but no player will care unless it comes into play within the game. But the question MORE
MMP#479 – Adversary Files: Evil Organizations
Evil Organizations are a staple of action adventure stories. They’re expansive, multi-headed groups that heroes fight against again and again. The villains are many, the schemes are devious, their reach is long. Today we’ll be MORE
BXP 05×08-Does System Matter?
Today Rai and Monica sit down to discuss a favorite internet discourse topic: does system matter? Can you just enjoy any game, regardless of system? Do you even NEED to be a game designer?
You’ll just have to listen to the whole thing if you want the answer.
MMP#478 – Beyond Randomizer
Regardless of the game, players and GMs have a tendency to get hung up on randomizers. The D20, the dice pool, the card flip. You know. The randomizer. They’re important but they’re just one part MORE
BXP 05×07-DEEP DIVE: Streamlining Systems
While Rai sorts out a few life things, D joins us again for another deep dive. Today, Monica and Danielle discuss streamlining game systems – whether you’re doing that on your own for fun or whether it’s a professional job. We talk about the meaning, goals, and methods of streamlining and give some examples of systems we’d fix and systems we wouldn’t.