Do you trust your players? Do you trust your GM? We explore that idea in this edition of off the cuff. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions MORE
Tag: TTRPG
MMP Off the Cuff – Playing Up
This edition of Off the Cuff is about players and some thoughts concerning doing what you can from the players spot to help enhance the game for yourself and the others at your table. Follow MORE
MMP Off the Cuff – Homebrew Bad or Bad Take?
It’s short and to the point this week. A long while ago we found a bad take on twitter and decided to discuss it. There’s also some commentary about Spelljammer and the adventure found within MORE
MMP Off the Cuff – House Rules
We’re talking inspiration, experience points, and multiuse currency along with a bevy of other topics about house rules. We got most of the ideas from our slack community along with a sprinkling of some of MORE
MMP#496 – JIT Campaign Management
What is Just In Time Campaign Management? I was wondering the same thing and then Phil let us know what it was all about so we could tell you what it is. I’ll give you MORE
MMP Off the Cuff – Licensed Settings
I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in MORE
MMP#495 – The Living Setting
Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your MORE
MMP#494 – Favorite Gaming Moments
What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we MORE
MMP#493 – The Metagame
Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer MORE
MMP#492 – Sticking the Landing
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general.
On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.