Welcome to MM Plays. It’s session 0 of the Children of the Shroud. We delve into CATS, Safety, Setting, Character Introductions, and have some Character Background Information. Several of the questions we answered about our MORE
Tag: TTRPG
BXP 06×01 Monica and D Analyze Resource Management
In today’s episode D and Monica sit down to get into the ins and outs of designing good resource management games. We talk about what you need to consider as a designer and break down how you can avoid common pitfalls. We also cite a handful of excellent games you can try that use their resources extremely well.
BXP Season 6 Update
BXP is BACK for Season Six. We have some very important updates to the show as well as some super cool episodes coming up. Give it a listen. If you stayed a patron through the off-season, Monica shouts out your name.
MMPlays 4 – Stats or those things that make up characters
Welcome to MM Plays. Today we’re talking about stats or statistics in RPGs. That’s really it but to give a little bit more here’s a definition. Statistics Follow and Support http://misdirectedmark.com/wp-content/uploads/2023/02/MMP_504_Stats_CotS004_final.mp3Podcast: Play in new window MORE
MMPlays 3 – Mods for Cortex
Welcome to MM Plays. Today we’re going through the Mods we choose for our Cortex Prime game Children of the Shroud. We also discuss why we choose them and have a bit of discussion about MORE
MMPlays 2 – Collaboration
Welcome to MM Plays. Today we’re talking about collaboration and using the first episode of MM Plays as our primary example as we discuss how to collaborate to bring your ttrpgs to life during your MORE
MMPlays 1 – High Level Game Creation
Welcome to MM Plays. We’re gonna play a game but before we do that we’re going to build out a game setting and rules set using Cortex Prime. This is the first of a few MORE
MMP#500 – We’re Going Long
Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions YouTube Channel Encoded Designs itch.io page Never Unprepared Audiobook http://misdirectedmark.com/wp-content/uploads/2023/01/MMP_500_Were_Going_Long_Final.mp3Podcast: Play in new window | Download
MMP#499 – Layers or is it Foci
Today we talk about Layers in gaming on our lead up to episode 500. It’s another of our favorite episodes of all time redone for you. I mean who doesn’t like cake. Follow and Support MORE
MMP#498 – Clocks and Fronts
Countdown Clock – An in-game timer that is tracking time passing towards some event, often represented by a circle with some number of ticks or wedges. Players may be aware of this clock or not. MORE