You don’t want a railroad but you want your PCs to feel like they’re part of the story. How can we do this? Ang and Jared talk all about it in this weeks THAC0 with Advantage
Tag: Story
PTG267 – A Definition Intermission: Story vs. Character Driven Games
Show us how you drive your game — is it story based or do the characters make it happen? Phil and Senda talk story driven vs. character driven games, and while the concept is not MORE
MMP#260 – Narrative Combat with Todd Crapper
Hey folks. This week we’re going high action with the Warden. It’s Narrative Combat with Todd Crapper on this episode of MMP. Find this episode in our archive via Patreon. Sponsor: The Happiest Apocalypse on Earth MORE
MMP #249 — Lay Down the Beat…Structure
It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs. Find this episode in our archive MORE
MMP #248 — 8 Steps to Build a Plot with Jim McClure
Hey Folks. This week we have GM Jim McClure with us to talk Satanic Panic, his newest game which is in Kickstarter right now, and we also get into a huge topic about 8 steps MORE