Today Monica invites her friend, Jacqueline Bryk, to join her and discuss something she considers a blank spot in her traditional game literacy: LARP. We discuss what makes a LARP, and general LARP design principles as Jax gives a detailed 101 crash course. We also kick around designing our own together, for a bit.
Tag: Onyx Path
BXP 06×01 Monica and D Analyze Resource Management
In today’s episode D and Monica sit down to get into the ins and outs of designing good resource management games. We talk about what you need to consider as a designer and break down how you can avoid common pitfalls. We also cite a handful of excellent games you can try that use their resources extremely well.
BXP Season 6 Update
BXP is BACK for Season Six. We have some very important updates to the show as well as some super cool episodes coming up. Give it a listen. If you stayed a patron through the off-season, Monica shouts out your name.
BXP 05×08-Does System Matter?
Today Rai and Monica sit down to discuss a favorite internet discourse topic: does system matter? Can you just enjoy any game, regardless of system? Do you even NEED to be a game designer?
You’ll just have to listen to the whole thing if you want the answer.
BXP 05×07-DEEP DIVE: Streamlining Systems
While Rai sorts out a few life things, D joins us again for another deep dive. Today, Monica and Danielle discuss streamlining game systems – whether you’re doing that on your own for fun or whether it’s a professional job. We talk about the meaning, goals, and methods of streamlining and give some examples of systems we’d fix and systems we wouldn’t.
BXP 05×06-The BXP Memorial Day Picnic
We’ve really been going through it this year, so when we sat down to record our most recent episode we decided it would be fun and relaxing to just hang out instead.
Here’s nearly an hour of Monica and Rai talking about… everything and nothing.
BXP 05×05-The Bigger They Are, the Harder They Bargain
In today’s episode, Monica and Rai sit down to discuss the concept of the hard bargain – a social refusal mechanic that can improve any game. We talk about what they are, how to use them, and how to implement them in your homebrew or professional design.
BXP 05×04-DEEP DIVE: Core Systems Loop
D joins Monica for another Deep Dive! We discuss the concept of a “core system” loop, aka what central concepts make a game’s system tick. We go in-depth into the mechanics of a handful of our favorite games to demonstrate.
BXP 05×03-BXP Talks D&D 4e (feat. David Castro)
In today’s episode, Monica is joined by David Castro of Ink Stained Studios to talk D&D 4e: the good parts, the bad parts, its history, and its impact on current design.
BXP 05×02-Forever GM or Game Ambassador?
Today Monica and Rai tackle the thorny subject of always being stuck in the GM seat. Is that a good thing? A bad one? Neither? We discuss the ups and downs of being the game facilitator and how to feel less anxious about stepping into the role yourself.