This episode discusses ideas about how you can use the dungeon to help you tell stories reminiscent of the ones you see in movies and novels. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark MORE
Tag: GM Advice
MMP#487 – Blending Genre
One part cosmic horror, one part steam punk, and a sprinkle of SciFi. What does that get you? Listen to this installment of MMP and find out as we talk all about Genre Blending. Follow MORE
MMP#486 – Support Teams. Your friendly neighborhood NPCs
Not every team of adventurers operate alone. Sometimes the heroes need a reliable group to call on again and again to help them in their missions. These recurring characters assist the party by providing additional MORE
MMP#485 – Frameworks. The hidden structure of adventures
For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take MORE
MMP#484 – Why We GM or Emotional Return on Investment
Why do we GM? There has to be a reason we put in that extra work, especially when our outside lives conspire to make things more difficult. That’s today’s topic. Why we GM and how to MORE
MMP#483 – Adversary Files: The Untouchable
Many RPGs pit the heroes against an adversary they can defeat by brute force or direct confrontation. However, fiction is full of enemies that are above the law or behind too many layers of protection. MORE
MMP#482 – Visual Media in RPGs
Did you know we have far more neurons dedicated to visual processing than audio processing? It got us thinking. How do we use visuals to help us at the game table? What kind of visuals MORE
MMP#481 – What’s Going On
The What’s Going On document contains the NPCs, background, motivations, and events that would occur in the session, if the characters did not intervene. In this episode we talk about this document, how to use MORE
BXP 3×05 – Fellas, is it Gay to Play RPGS? Games with Queer Themes
In today’s episode we discuss traditional games with queer themes. We also helpfully define both what we mean by “traditional games” and “queer themes.” Rai gets to flex her literary theory knowledge and Monica gets MORE
BXP 3×04 – Character Death and Why It’s Not Great
In today’s episode Monica and Rai tackle the topic of killing people — err… characters. Yeah. Characters. We talk about why you should and shouldn’t include character death in your campaigns in a variety of MORE