We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
Tag: GM Advice
MM Plays 12 – NPC Groupings
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to MORE
GNOMECAST #162 – Hex Crawls
Today we have myself, Ang, along with JT and Senda and today we’re going to talk about introducing new players to roleplaying games.
MM Plays 9 – Slice of Life
A simple walk in a park. A meal with your family at a diner. A drink in a bar with friends. Sitting around in class passing notes and listening to the teacher speak about the MORE
GNOMECAST #161 – Introducing New Players
Today we have myself, Ang, along with JT and Senda and today we’re going to talk about introducing new players to roleplaying games.
GNOMECAST #160 – One Bad Player to Make a Change
Today we have myself, Ang, along with Jared and JT. Today we’re going to talk about how one bad player can make you change how you GM, in both good and bad ways.
PTG 305 – Beginnings and Endings
Show us how you hit those beginnings hard and knock out those endings! Senda and Phil talk intros and outs, suggestions for how to make them impactful, and some tips on what to avoid. Bamboo MORE
GNOMECAST #159 – Playing for an Audience
Today’s episode talks about playing for an audience. With Panda’s. No. Wait. The Panda’s are on the episode. Just listen. It’ll make sense quickly.
GNOMECAST #158 – Plot v Agency
Today’s episode is going to talk about how to balance the GM’s plot with the players’ agency.
GNOMECAST #157 – Spliting the Party
You go down that hallway and I’ll go down this one. You want to split the party? Is that a good idea? Well, Ang, Thomas, and Chris are here to tell you why it is, MORE