This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
Tag: GM Advice
GNOMECAST #163 – Collaborative World Building
Today we have myself Ang, along with Senda and Jared to talk about Collaborative World Building. What it is, how to do it, games that can help you get better at it, the pitfalls, the bonus for doing this, and potential ways to use this concept in your games.
MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
MM Plays 12 – NPC Groupings
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to MORE
GNOMECAST #162 – Hex Crawls
Today we have myself, Ang, along with JT and Senda and today we’re going to talk about introducing new players to roleplaying games.
MM Plays 9 – Slice of Life
A simple walk in a park. A meal with your family at a diner. A drink in a bar with friends. Sitting around in class passing notes and listening to the teacher speak about the MORE
GNOMECAST #161 – Introducing New Players
Today we have myself, Ang, along with JT and Senda and today we’re going to talk about introducing new players to roleplaying games.
GNOMECAST #160 – One Bad Player to Make a Change
Today we have myself, Ang, along with Jared and JT. Today we’re going to talk about how one bad player can make you change how you GM, in both good and bad ways.
PTG 305 – Beginnings and Endings
Show us how you hit those beginnings hard and knock out those endings! Senda and Phil talk intros and outs, suggestions for how to make them impactful, and some tips on what to avoid. Bamboo MORE
GNOMECAST #159 – Playing for an Audience
Today’s episode talks about playing for an audience. With Panda’s. No. Wait. The Panda’s are on the episode. Just listen. It’ll make sense quickly.