Show us how you create a culture of collaboration at the table! Or, show us how you make sure that everyone is getting their game needs met in balance at the table! Phil and Senda MORE
The Heroes of Hovel’s Way. Chapter 15 – The Slurg Mines Part 2
The Heroes of Hovel’s Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey.
Gnomecast #219 – Fabula Ultima Review
Josh and Chris take over the Gnomecast as Ang is on her Gnomecation. They talk JRPGs and the JRPG TTRPG Fabula Ultima. They played through a session 0 and four four hour sessions. Now they’re here to give you their thoughts and feelings on the game.
Thac0 with Advantage 74. Thematic Encounters
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our computer’s eternal desktop theme.
Once again, we’ve rolled high enough to have an encounter, and this time we’re going to talk about what goes into making a thematic encounter. How do you tailor your encounters to fit the theme of your campaign and communicate the wider story you want to work toward? We’re going to look at the building blocks that go into creating thematic encounters.
The Mind Flayer first showed up in TSR’s Strategic Review publication, the precursor to Dragon Magazine, in 1975. If you had a really low intelligence, their mind blast would kill you outright, and if you had a really high intelligence, you risked permanent insanity, so its best to be just kind of mediocre around a mind flayer. In the Ecology of the Mind Flayer in Dragon Magazine #78, in 1983, Mind Flayer’s alternate name, Illithid, courtesy of a Githyanki hired to provide information on them. Apparently Illithids aren’t willing to eat the brains of lycanthropes or Grimlocks. So the safest person to interact with a mind flayer is a Grimlock wererat with average intelligence. I wonder if there’s a Baldur’s Gate III mod to add one into the game.
PTG 398 – Culture of Critique
Show us how you get useful feedback as a GM or a player! Phil and Senda talk ways to get critique and what needs to be true to make it useful. Also, sometimes the game MORE
Gnomecast #218 – Revisiting Niche Protection
Join Ang along with Jared and JT as they revisit a topic they discussed way back in episode 80: Niche Protection!
Thac0 with Advantage 73. Five Room Dungeons
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave.
Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count.
Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.
PTG 397 – When You’re Not Feeling It
Show us how you handle starting a game that’s lost it’s shine…or should you? Phil and Senda talk communication with your players and ways to approach a game that’s lost its shine between when you MORE
Gnomecast #217 – GM Burnout
Join Ang along with Chris and special guest Carl Lehmann as they talk about GM Burnout. How it happens, what to do when you’re in the middle of it and how to prevent it.
PTG 396 – GM Manipulation via NPC
Show us how you avoid manipulating your players via NPC/GMPC (GMC)! Phil and Senda talk the actual question from last week: how to avoid unconscious (or conscious) bias in using your NPCs to communicate with MORE
