We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
BXP 6×08 Monica and Hiromi Demystify Accessibility
Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.
Weekly Misdirected Mark Productions News – June 11, 2023
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 019 – Smarty Pants Part TwoWe join the Children of the Shroud as they MORE
GNOMECAST #165 – Scheduling Difficulties
On today’s Gnomecast we talk problems with scheduling. To cover that we have Ang, along with Tomas and Phil to talk about the true BBEG of ttrpgs. Time to break out the +4 calendars.
MM Plays 19 – Smarty Pants Part Two (CotS AP)
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
Weekly Misdirected Mark Productions News – June 4, 2023
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 018 – Story inside of CombatCombat one. Combat two. Combat three. Combat four. We MORE
TwA 20. Stealing from other games
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D lets us take those games into a dark alley and take their stuff.
And take their stuff is exactly what Ang and Jared are doing on this episode as they discuss ways to take mechanics, procedures, and ideologies from other games and bring them to Dungeons and Dragons.
PTG 316 – Playtesting this Title
Show us how you playtest! Phil and Senda talk playtesting (a discussion topic we received from multiple requests). We approach it based on an idealized version of how we’ve playtested games, but also in consideration MORE
MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
BXP 06×07 – Monica and the Scoundrels Discuss Content Creation
Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux.
