MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux.
It’s time…for a chit chat! If this is your first time listening, this is not our standard format. In a chit chat, we talk about things that are giving us life in gaming, and things MORE
Jared takes some time to speak with Adam Bradford, the person behind Demiplane. a place for Digital Tools, Content, and Services to Discover, Prep, and Play All Your Favorite Tabletop Roleplaying Games.
We join the Children of the Shroud as they begin a new story. Starting with an academic decathlon, devolving into some teenage anger issues, a date, and a cold and honest conversation.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 016 -Fixing Rules on the FlyThis rule just doesn’t work the way we want MORE
Here’s another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games.
From Tales of the Valiant to the most recent D&D playtest. Our adventurous podcasters delve into the depths of these pages and almost get TPK’d
Show us how you…answer multiple questions! Phil and Senda talk connecting published adventures to each other or to your homebrew, and clues in mysteries without railroading (and why mysteries can feel railroad-y). Bamboo Lounge for MORE
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE